Серії 63
Серія 1
An anime character sparks a friendship between Jinpei and new transfer student Koma, who encourages Jinpei to pursue the girl of his dreams.
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Mataro is psyched to be at Y Academy but learns the school has some troubling elements, like fights in the hallway and a supernatural peeping tom.
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Fubuki experiences a series of confusing and repetitive mishaps that center around an unfortunate morning encounter with dog poop.
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Soccer star Sakata is acting sloppily and Mataro suspects that one of the school's mysteries is to blame. It's time for a YSP club investigation.
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In order to obtain some fortune-predicting chocolate, Jinpei and his pals join a very long line. But an upperclassman beats them to the punch.
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Jinpei meets George Rukasu, a director at the school's film club. Later, George shows him some shocking footage of what he thinks is a real zombie.
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Jinpei’s gang uncovers the school’s final mystery: Toiletta. Mataro gets a head start after he goes to the bathroom and is sucked down a toilet.
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The YSP Club's recent spike in popularity angers the student council president. Meanwhile, Jinpei and his pals investigate an indestructible building.
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After failing an exam, Jinpei and his friends must attend a prison-like re-education camp. They decide to break out, but escape may be impossible.
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News editor Nena Tokuda asks the YSP Club about an invisible, delinquent-like being she's covering. They follow the trail to someone unexpected: Mera.
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The school asks the YSP Club to test-run its recently repaired giant robot. But a jealous would-be pilot from another club wants the job for himself.
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Fubuki takes her friends to the Future Science Club to see its new robotic exoskeleton. But they're shocked when it suddenly starts moving on its own.
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The school principal wants to get rid of a smutty book before his daughter finds it. But each time he throws it away, it mysteriously returns to him.
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A school event gives Jinpei and his pals a chance to test-play a VR game. It starts out fun, but soon a siren in the real world signals danger.
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The YSP Club enters the Quiz Research Club's contest, hoping to win the million-yen prize. But Jinpei and his pals are up against a tough opponent.
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Ms. Enra tasks the YSP Club with heading to the next Y Circle. Meanwhile, the school's disciplinary committee puts Kumako’s team under quarantine.
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After Koma starts acting funny, his friends discover he's got a crush on his pretty new study buddy Saori and help him to confess his feelings to her.
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After wreaking havoc at the Y-Mart, Jinpei and his pals must work on-site to repay the damage. They soon notice the place gets some weird customers.
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Jinpei encounters a member of the similarly named "ESP Club," who challenges him to a supernatural battle. He must win or his club will lose its name.
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Ms. Enra shows the YSP Club some strange footage, leading Jinpei to suspect the normally helpful Mr. Usumizawa is behind the Onryo’s erratic behavior.
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The YSP Club gets an inquiry from a girl who sees the same strange dream every night. Jinpei takes her to a new club that researches reincarnation.
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After vlogger Yokokin visits Y Academy, Jinpei gets jealous of his fame and decides to make some videos of his own. But his ideas are pretty boring.
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Ranto Kirigakure needs a powerful ally to combat the draconian Public Morals Committee and, together with the YSP Club, approaches the school's mafia.
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After changing into the fearsome Sky Snaker, Chiaki literally blows Jinpei away. Jinpei transforms into Blue Moon, but can't really fight back.
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Jinpei and his pals suspect that extraterrestrial forces are possessing Nayu and decide to investigate her, leading them to a team of female hackers.
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Lots of boys are stopping by Ranto's classroom to check out the beautiful new transfer student. But she seems oddly interested in Ranto himself.
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After the Public Morals Committee shuts down Y Lab, former member Haruki joins Mataro's superhero club, but a powerful watch soon sparks conflict.
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Summer vacation is here, so Jinpei and the other students still in the dorms decide to go camping. Nayu prepares to ensure they have a terrible time.
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Y Academy is abuzz with news about the escape of their well-known gorilla. Meanwhile, Jinpei and his friends hunt for a fabled mushroom in the forest.
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For summer vacation, Ryusuke heads home to his family's countryside manor. Despite being in familiar surroundings, he senses that something is off.
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After Koma doesn't come home one day, his mother shows up at Y Academy. She seems very kind and gentle, but there's another side to her personality.
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At the start of a new term, the YSP Club investigates a slew of recent alien sightings, noticing that the same thing has gone missing from each site.
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Ranto visits a fortified research facility to bring back the Y Lab and investigate Nayu. Jinpei and his friends witness a hair-raising transformation.
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Kuka reveals her true identity to her friends at the new Y Lab. She then has them place beacons around the school to root out the alien on campus.
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Heading to the third Y Circle in search of a new addition to the team, Jinpei and his pals underestimate the desert heat and call Ranto for help.
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Jinpei, Koma and Mataro notice that they are feeling strangely forgetful of late. Meanwhile, the Onryo try to escape from Elzemekia's barrier.
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A terrifying feline monster chases Jinpei around the school. Just as the beast has him cornered, Kuka arrives on the scene with a useful invention.
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Earth Walker swiftly repels the enemy, but Elzemekia threatens to erase Ranto from existence. A familiar but unexpected face comes to the group’s aid.
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Nayu recounts what happened to her home planet. When the newly formed student council puts pressure on Eruna, she responds with a drastic declaration.
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After Eruna captures Ema, Ranto forms a special spy team to infiltrate the tower, destroy the mind-control machine and rescue their friend.
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Chiaki recognizes a team of invading alien canines. Ema tries to return a dropped medal to Jinpei as he is transforming, but something goes wrong.
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Mataro awakens to discover that the entire school has been whisked away to the middle of a vast desert. Ryusuke and Chiaki try to find their bearings.
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Eruna easily takes over the entire world. Jinpei and his friends try to transform but discover that their watches don't work within the castle walls.
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With time running out for Ranto, Nayu proposes destroying the transformation-preventing machine and reveals the surprising key to success: Mataro.
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As Ranto's punishment draws near, his friends and allies divide into platoons and begin their invasion of Eruna's highly fortified castle.
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Junpei and his pals prepare for the aliens' return. Meanwhile, Mr. Usumizawa finds a book that tells the tragic tale of a queen on an icy planet.
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Willing to do anything to protect her home world, Elzemekia attacks the school. Earth Walker and Deep Shadow Galaxy team up to put a stop to her.
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When the principal announces a school festival, the student council reforms to help make it a success — and also to prepare for the next alien attack.
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With just 10 minutes until the aliens attack, the YSP members must delay the impending assault and power up. Koma and Jinpei's mentor arrives to help.
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The YSP heroes fly off to take down enemies placed at volcanoes around the globe, but the speedy battle exhausts Jinpei so much that he falls asleep.
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Jinpei and Koma combine into their strongest form and pursue Mazera Bolt to the school building. But the fight seems futile even with Ranto's backup.
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In his new Black Cat form, Jinpei and his friends prove more than a match for Mazera Bolt. But their plan to destroy the black hole hits a snag.
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Flustered by an encounter with Jinpei's doppelgänger, Mataro tells the group what he saw. Shortly after, Jinpei meets the lookalike: Lime Ashiya.
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High school student president Gomanda calls for the middle school students to be expelled for their antics and soon finds ways to enforce his will.
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Jinpei and his pals head to the high school to confront Gomanda directly, but the fantastical setting makes them feel like they're on a field trip.
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With help from some knowledgeable allies, the group infiltrates Gomanda's headquarters. However, the path to their enemy proves deceptively tricky.
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Jinpei and his friends are anxious about the upcoming battle against the high school, but their mentor teaches them an impressive new technique.
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The battle between the junior and senior high schools finally begins, but Gomanda’s oddly combative view toward the younger students worries Susano.
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Gomanda reveals the cause of his hostility toward the junior high: an ominous visit from an intimidating school consultant named Chitei.
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A wormhole transports Jinpei and his friends to the legendary ancient civilization of Atlantis, where Rana finally reveals her secret identity.
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After Amana treats the students to an Atlantean feast, Lime talks of his past and resolves to take on Ozma. But Jinpei won’t let him do it alone.
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Now conscious of his true self, Lime vows to sacrifice Atlantis to save Earth. But Jinpei, believing that all life is connected, stands in his way.
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A glum Mataro reveals that his family will be moving to America for good. Jinpei and his friends get to work planning a grand farewell party.
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